
Not since Capcom's Auto Modellista has a racing game so perfectly captured a flavor of car culture fans had been yearning for, yet been so inexplicably dreadful to play. or not be exposed to morally questionable imagery, for that matter.(Image credit: Electronic Arts) 16. Put it all together, and you'll probably go slower with a wheel, but the whole game is a pain if you like to drive steady and take corners precisely. Meanwhile, the steering is tetchy as heck whether you're using a pad or a wheel, and the physics are nothing short of terrible, with magic hyper-grip tires that make cars borderline uncontrollable on the game's many undulating roads. which means that if you have a 7+-speed car (and there are a few), you're locked out of top gear and need longer gears to compensate. The paddles are assigned to functions other than shifting (I seem to recall one of them is the parking brake), the left-side function buttons on the wheel all have the same function (and same with the right side), and you're stuck using the H-shifter without a clutch to go through the gears.

If you're playing with a wheel, it gets even worse, as the force feedback is, by default, so weak that you can't even hold the car steady in a straight line (though you can turn it up), and the game itself was not designed to work with a wheel like a G27 that has an H-shifter and multiple function buttons per side. Not fun when you're just out for a rip in a low-level car. If the helicopter spawns, it's almost guaranteed to spot you (hiding in a tunnel doesn't seem to help much) and if they or another ground unit spots you then you're running for your life against a hundred million thousand billion haxxy police SUVs and spike strips every 5 feet. The above complaints regarding Undercover are absolutely correct once you get to a certain point the only way to avoid a massive FBI chase after the cops spot you is to make like the shadows at high noon and then not get spotted again - and luck is a large factor in this undertaking. The only NFS I rate lower then this is The Run but that's a hole different story.īoth raunchy, fail physics, fail gameplay.
NFS UNDERCOVER MAP HOW TO
It took me 3 hours to figure out how to access the garage on the PC version. Idk what I did but I just could not read the map on the map screen. It had to do with a briefcase with UAV controls or something idk.Ĭars felt lame, the cops suck (except the helicopter who was smart and called for spike strips all the time), races were disappointing and the map was just confusing.

The races were kinda boring but I think that has to do something with the fact that I was younger and had no idea what the story was.

After the ending of the game you will only go against the FBI in chases even if your heat is lvl1. Heat level meant nothing because after a certain point you will only experience certain police agencies or above. Some customization could not be undone such as putting a wing on a Mclaren f1.

The best way to make money was to do a single checkpoint race that gave you 7k per win (Test Drive Unlimited 2 did this as well unless you gambled online). It was really hard to make money after the ending of the game. Police ai should only be that stupid if they have infinite speed hacks but they don't in undercover.
NFS UNDERCOVER MAP PS2
I never played Prostreet because I'm not a big fan of the "on track" racing games but I did play Undercover both the PC and PS2 versions of the game.
